It will be released in just two weeks. red matter 2 It promises more of a bet on its already respected predecessor, this time being built from the ground up to look as good as possible in Quest 2. We’ve got a sample of the game to see how it takes shape before release.
Developer Vertical Robot has boldly claimed it red matter 2 It’s going to be the best looking (realistically styled) game in Quest 2, and since we’ve played it so far, it looks like it’s on track to make it happen. in many ways red matter 2 Playing on Quest 2 looks as good or sometimes better than many smaller PC VR titles, which is no small feat given the platform’s performance limitations.
“Good graphics” is a really broad concept; It’s not just about how subtle the decoration is or how many polygons are on the screen. It is a synergy between both Technical And the Technical Efforts that make the graphics look great.
And the red matter 2 It really does. Not only is the game sharp and full of graphic details like reflections and lighting, but there is also a very well-executed artistic direction, with some spaces looking visually distinct and with such a great lighting combination that the studio has hired an architect rather than the game environment artist.
The game has a distinct retro-futuristic atmosphere, combining the sensibilities of 1960s science fiction with brutal architecture, resulting in several impressive spaces that would be the perfect villain’s lair from an old international spy story.
But when it comes to virtual reality, it’s not just about looks. For the world to feel immersive, it must also be interactive. This is another place where red matter 2 Understand the assignment clearly.
The vertical robot continued to build on its innovative ‘grabber’ tools – which it originally created red substance –As a basis for interaction in the game. Simply put, in the game you have a multi-tool look Much like the controller you have in your hands in real life. The tool can switch between grab, scan, hack and flashlight. It’s surprising to say, but having “nicknames” that look like your consoles feels like that in a more immersive way Instead of using virtual “hands” to interact with objects in the game.
The reason for the additional immersion is twofold: first, since there is an instrument between you and the object, don’t expect to feel the kind of touch that you would if you were holding the object with your actual fingers (and thus realism is preservation). And second, since you can’t precisely manipulate virtual objects and target them precisely with actual With fingers, the levers more accurately represent the coarse input limitations of VR motion controllers. Honestly, it’s surprising that many VR games don’t use this approach.
With your multiple gadget at hand, everything you seem to interact with can really be captured and up and running. And this is a huge advantage because it is, quite simply, the core of the gameplay red matter 2 It is already react.
and if you were I can not Choose something already, there is a very strong chance that you will use the scanner tool to scan it for additional information. And as a side part, red matter 2 You might have the best arcade physics you’ve seen so far in a VR game – little details like this really add up!
To that end, the studio has done a great job of creating satisfying interactions that are fun to implement. You’ll push buttons, spin knobs, and pull levers, all in the service of solving environmental puzzles that move you through the game and advance the story.
The game is not Just Confusing…there’s some action in there too, but I can’t really talk about that yet.
what i played with red matter 2 So far (about a quarter of the game by my estimation), it’s been a pretty cool experience that stands out from the rest of the Quest 2 library for the most part. It’s very similar to a PC virtual reality game that just so happens to be able to run on Quest 2. And for Quest 2 players who want to Echo color You will reach for the headset, red matter 2 Seems to be the next best thing given its pace and focus on immersion and interaction.
If I had to give the game a rating from what I’ve played so far, it would be an obvious thumbs up. But the big question is whether the gameplay will stay new throughout the entire game or get old, and whether the story will feel like an integral part of the experience or just a superficial backdrop to the confusion.